<!DOCTYPE html>

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TO DO:

1. Output certain variables to multiple places at once     (will already did this but i fucked it up)
2. Add small tutorial-popup when game is launched without saved data




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<html>

<head>
	<title>增量超越 - Incremental Transcendence</title>
	<meta charset="utf-8" />
	<link type="text/css" rel="stylesheet" href="stylesheets/interface.css"/>
	<script src="//likexia.gitee.io/game/js/jquery.min.js"></script>
	<link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Inconsolata">
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	<script src="zh.js"></script>
</head>

<body>
	
    <div style="width=100%; height=100%">

		
		
		<div id="contentliquid"><div id="content">
            <div id = "topBar">
			<div id="title">
				增量<br /> 超越
			</div>
			
			<div id="mainStats">
				人口: <span id = "population">0</span>/	<div></div>	
				<span id = "populationCapacity">0</span>    <div></div>
				黄金: <span id = "gold">0</span>     <div></div>
				<div id = "scienceStuff1">科学: <span id = "science">0</span><br />     <div></div>
				黄金/科学的分配比例: <span id = "goldToScienceRatio">0</span>%</div>     <div></div>   							
			</div>
			
			<div id = "specialButtons">
				<div id = "dailyReward" onclick = "dailyReward()" onmouseover = "mOver(swiftCashPopUp)" onmouseout = "mOut(swiftCashPopUp)"><span style="font-weight:bold">快速赚钱!</span> </div>
				
				<div id = "scienceStuff4">
				<div class="scienceButton" onmouseover = "mOver(sciencePlus)" onmouseout = "mOut(sciencePlus)" onclick = "increaseScience()">科学比例 +</div>
				<div class="scienceButton" onmouseover = "mOver(scienceMinus)" onmouseout = "mOut(scienceMinus)" onclick = "decreaseScience()">科学比例 -</div>
				</div>
			</div>
			</div>
				<div class = "buildingPopUp" id = "swiftCashPopUp">黄金生产增加一倍，持续15分钟! <br />
				快速赚钱剩余时间: <span id = "timer">0</span> 秒
				<br />
				快速赚钱冷却时间剩余: <span id = "timeLeft">0</span> 秒</div>
				<div class = "buildingPopUp" id = "sciencePlus">将用于科学研究的黄金收入增加5%</div>
				<div class = "buildingPopUp" id = "scienceMinus">将用于科学研究的黄金收入减少5%</div>
		<div style="clear: both">
		
			<!--SET UP TABS-->
		    <div class = "tabs" id = "buildingsTab" onclick = "buildingsTab()" onmouseover = "buildingMouseOver()" onmouseout = "buildingMouseOut()">建筑</div>
			<div class = "tabs" id = "upgradesTab" onclick = "upgradesTab()" onmouseover = "upgradeMouseOver()" onmouseout = "upgradeMouseOut()">升级</div>
			<div class = "tabs" id = "achievementsTab" onclick = "achievementsTab()">成就</div>
			<div class = "tabs" id = "transcendTab" onclick = "transcendTab()">超越</div>
			<div class = "tabs" id = "gamblingTab" onclick = "gamblingTab()">赌博</div>
			<div class="tabs" id = "settingsTab" onclick ="settingsTab()">统计/设置</div>
			<div class = "tabs" id = "updateInfoTab" onclick = "updateInfoTab()">更新日志</div>
			
			<!--
			Essentially how my version of tabs works is each content group gets its own tab (duh) and each tab is just a clickable div.
			Each div when clicked activates a js function that makes that tabs content visible and all the other tabs content display = none.
			Should be easy enough to use this to make div unclickable/appear at certain times and even animate using jquery later.
			-->
			
			
			<!-- TAB FOR BUILDINGS-->
			
			<div class "tabContent" id = "buildings">
			<br />
			
				<div class="buyMultiple"  onclick = "buyMultiple(1)">购买 1</div>
				<div class="buyMultiple" onclick = "buyMultiple(10)">购买 10</div>
				<div class="buyMultiple" onclick = "buyMultiple(100)">购买 100</div>
				<div class="buyMultiple" onclick = "buyMultiple(1000)">购买 1000</div>
				当前批量购买数量: <span id = "amountToBuy">1</span></br>
				
				<!--<div class = "tabs" id = "tier1Tab" onclick = "tier1()">Tier 1</div>
				<div class = "tabs" id = "tier2Tab" onclick = "tier2()">Tier 2</div>
				<div class = "tabs" id = "tier3Tab" onclick = "tier3()">Tier 3</div>
				<br />-->
			
			
			<!-- START TIER1 -->
			
			
			<div class='tabContent' id='tier1'>
				<!--Tier One Buildings:-->
				
				<div class = "tierButton" id = "tier1TopBar">第 1 层建筑</div>
				
				<!--CAVE-->
				<div onmouseover = "mOver(cavePopUp)" onmouseout = "mOut(cavePopUp)" class="building" onclick = "buyCave()" id = "cave">
					<!--<div class = "buildingPicture"> <img src="http://s4.postimg.org/r52zpyvf1/cave.gif" style = "width:100px;height:50px">    </div>-->
					<div class = "buildingContent">洞穴							
					<br />
					<span id = "caveCost">10.000</span> 黄金
					<br />
					已购买: <span id = "caves">0</span>
				</div>		</div>
				<div class = "buildingPopUp" id="cavePopUp" >
					每个洞穴每秒提供0.1个人口，增加3个人口容量 <br />  <br />
					<em>“这是开始你的文明的最好的地方!”</em>    
				</div>    
				
				
				<!--DIRT HUT -->
				<div onmouseover = "mOver(dirtHutPopUp)" onmouseout = "mOut(dirtHutPopUp)" class="building" onclick = "buyDirtHut()" id = "dirtHut">
					土屋     
					<br />
					<span id = "dirtHutCost">80.000</span> 黄金	
					<br />
					已购买: <span id = "dirtHuts">0</span>
				</div>
				<div class = "buildingPopUp" id = "dirtHutPopUp">
					每一间土屋每秒会产生0.5个人口，增加18个人口容量<br /> <br />
					<em>“这对洞穴没有太大改善……但至少还有窗户!”</em>
				</div>
				
				
				<!--STICK HUTS-->
				<div onmouseover = "mOver(stickHutPopUp)" onmouseout = "mOut(stickHutPopUp)" div class = "building" id="stickHut" onclick = "buyStickHut()">
					茅屋
					<br />
					<span id = "stickHutCost">400.000</span> 黄金 
					<br />
					已购买: <span id = "stickHuts">0</span>
				</div>
				<div class = "buildingPopUp" id = "stickHutPopUp">
					每一间茅屋每秒会产生2个人口，增加86个人口容量 <br /> <br />
					<em>“现在我们有进展了!”</em>
				</div>
				
				
				<!--SOD HOUSE-->                                                              <!-- somewhere in here should be a lotr hobbit hole reference at some point -->
				<div onmouseover = "mOver(sodHousePopUp)" onmouseout = "mOut(sodHousePopUp)" div class = "building" id="sodHouse" onclick = "buySodHouse()">
					草皮房子
					<br />
					<span id = "sodHouseCost">2.500 千</span> 黄金
					<br />
					已购买: <span id = "sodHouses">0</span>
				</div>
				<div class = "buildingPopUp" id = "sodHousePopUp">
					每一间草皮房子每秒会产生7.5个人口，增加390个人口容量 <br /> <br />
					<em>“要住在这个洞里，你得是个小个子!”但至少我不会被任何人缠着去冒险……”</em>
				</div>
				
				
				<!--TREE HOUSE-->
				<div onmouseover = "mOver(treeHousePopUp)" onmouseout = "mOut(treeHousePopUp)" class = "building" id="treehouse" onclick = "buyTreehouse()">
					树屋	
					<br />
					<span id = "treehouseCost">9.001 千</span> 黄金
					<br />
					已购买: <span id = "treehouses">0</span>
				</div>
				<div class = "buildingPopUp" id = "treeHousePopUp">
					每个树屋每秒提供20个人口，增加 1.200 千 个人口容量<br /> <br />
					<em>“这是惊人的幻想!”希望没有大猩猩偷走我的孩子!”</em>
				</div>
				
				<!--Farm -->
				<div onmouseover = "mOver(farmPopUp)" onmouseout = "mOut(farmPopUp)" class = "building" id="farm" onclick = "buyFarm()">
					农场
					<br />
					<span id = "farmCost">25.000 千</span> 黄金
					<br />
					已购买: <span id = "farms">0</span>
				</div>
				<div class = "buildingPopUp" id = "farmPopUp">
					每个农场每秒提供50个人口，增加 3.700 千 个人口容量<br /> <br />
					<em>“有了农场，我们可以花更少的时间种植自己的食物，而花更多的时间来推广我们的文明!”</em>
				</div>
				
				<div class = "tierButton" id = "tier1to2Button">前往第二层建筑 <span id = "tier1To2Notification"> (您需要先购买升级)</span></div>
				<!--<div class = "buildingPopUp" id = "tier1To2PopUp">
					<em>Buy the unlock Tier 2 upgrade in the upgrades tab to unlock the next tier</em>
				</div>-->
				
			</div>
				
				
				 <!-- START TIER 2 -->
				 
				 
			<div class="tabContent" id="tier2">
	             <div class = "tierButton" id = "tier2to1Button">前往第一层建筑</div>
				 
				 
				<br />
				
				<!--STONE BLOCK HOUSE -->
				<div onmouseover = "mOver(stoneBlockHousePopUp)" onmouseout = "mOut(stoneBlockHousePopUp)" class = "building" id="stoneBlockHouse" onclick = "buyStoneBlockHouse()">
					石砌房屋
					<br />
					<span id = "stoneBlockHouseCost">2.000 百万</span> 黄金
					<br />
					已购买: <span id = "stoneBlockHouses">0</span>
				</div>
				<div class = "buildingPopUp" id = "stoneBlockHousePopUp">
					每个石砌房屋每秒提供300个人口，增加 27.000 千 个人口容量<br /> <br />
					<em>“没有狼会把我弄进来!”</em>
				</div>
				
				<!--BLACKSMITH -->
				<div onmouseover = "mOver(blacksmithPopUp)" onmouseout = "mOut(blacksmithPopUp)" class = "building" id="blacksmith" onclick = "buyBlacksmith()">
					铁匠铺
					<br />
					<span id = "blacksmithCost">3.500 百万</span> 黄金
					<br />
					已购买: <span id = "blacksmiths">0</span>
				</div>
				<div class = "buildingPopUp" id = "blacksmithPopUp">
					每个铁匠铺每秒提供500个人口，增加 54.000 千 个人口容量<br /> <br />
					<em>“现在我们可以制造工具，我们的人口真的可以起飞了!”</em>
				</div>
				
				<!-- BATHHOUSE -->
				<div class = "building" id = "bathHouse" onclick = "buyBathHouse()" onmouseover = "mOver(bathHousePopUp)" onmouseout = "mOut(bathHousePopUp)">
					澡堂
					<br />
					<span id = "bathHouseCost">7.500 百万</span> 黄金
					<br />
					已购买: <span id = "bathHouses">0</span>
				</div>
				<div class = "buildingPopUp" id = "bathHousePopUp">
					每个澡堂每秒提供800个人口，增加 100.000 千 个人口容量<br /> <br />
					<em>“一个可以放松的好澡堂。”</em>
				</div>
				
				<!-- CHURCH -->
				<div class = "building" id = "church" onclick = "buyChurch()" onmouseover = "mOver(churchPopUp)" onmouseout = "mOut(churchPopUp)">
					教堂
					<br />
					<span id = "churchCost">14.000 百万</span> 黄金
					<br />
					已购买: <span id = "churches">0</span>
				</div>
				<div class = "buildingPopUp" id = "churchPopUp">
					每个教堂每秒提供 1.350 千 个人口，增加 210.000 千 个人口容量<br /> <br />
					<em>“一点宗教信仰不会伤害任何人。”</em>
				</div>
				
				<!-- TOWN HALL -->
				<div class = "building" id = "townHall" onclick = "buyTownHall()" onmouseover = "mOver(townHallPopUp)" onmouseout = "mOut(townHallPopUp)">
					市政厅
					<br />
					<span id = "townHallCost">25.000 百万</span> 黄金
					<br />
					已购买: <span id = "townHalls">0</span>
				</div>
				<div class = "buildingPopUp" id = "townHallPopUp">
					每个市政厅每秒提供 2.000 千 个人口，增加 370.000 千 个人口容量 <br /> <br />
					<em>“管理大楼将帮助我们提高效率。”</em>
				</div>
				
				<!-- CASTLE -->
				<div class = "building" id = "castle" onclick = "buyCastle()" onmouseover = "mOver(castlePopUp)" onmouseout = "mOut(castlePopUp)">
					城堡
					<br />
					<span id = "castleCost">65.000 百万 </span> 黄金
					<br />
					已购买: <span id = "castles">0</span>
				</div>
				<div class = "buildingPopUp" id = "castlePopUp">
					每个城堡每秒提供 3.500 千 个人口，增加 780.000 千 个人口容量 <br /> <br />
					<em>“宏伟”</em>
				</div>
					
				
				<div class = "tierButton" id = "tier2to3Button">前往第3层建筑</div>
				
			</div>
			
			<div class='tabContent' id='tier3'>
			第三层
			<div class = "tierButton" id = "tier3to2Button">前往第二层建筑</div>
			
			<br />
			</div>
			</div>
			
			<!-- TAB FOR UPGRADES -->
			
			<div class "tabContent" id = "upgrades">
				
				<br />
				<div class = "upgrade" id = "unlockScienceUpgrade" onclick = "buyUnlockScience()" onmouseover = "mOver(scienceUnlockPopUp)" onmouseout = "mOut(scienceUnlockPopUp)">解锁科学
				<br />
				100.000 黄金</div>
				
				<div class = "upgradePopUp" id = "scienceUnlockPopUp"><em>“这次升级将允许你开始将你的黄金收益转化为科学。这是你们文明进步的必由之路!”</em></div>
				
				<div class = "upgrade" id="fireUpgrade" onclick = "buyFireUpgrade()" onmouseover = "mOver(fireUpgradePopUp)" onmouseout = "mOut(fireUpgradePopUp)">火		<!--First upgrade-->
				<br />																									
				100.000 科学</div>
				
				<div class = "upgradePopUp" id = "fireUpgradePopUp"><em>“发现火！你可以在黑暗中烹饪食物！”</em><br/> <br />
				增加你的人口容量15。</div>
				
				<div class = "upgrade" id = "huntingUpgrade" onclick = "buyHuntingUpgrade()" onmouseover = "mOver(huntingUpgradePopUp)" onmouseout = "mOut(huntingUpgradePopUp)">
					狩猎
					<br />
					250.000 科学
				</div>
				<div class= "upgradePopUp" id = "huntingUpgradePopUp">
					<em>“不仅仅是为了找食吃，你的文明可以开始狩猎！”</em>
					<br /> <br />
					增加你的人口容量25。
				</div>
				
				<div class = "upgrade" id = "mudUpgrade" onclick = "buyMudUpgrade()" onmouseover = "mOver(mudUpgradePopUp)" onmouseout = "mOut(mudUpgradePopUp)">
					泥
					<br />
					400.000 科学
				</div>
				<div class = "upgradePopUp" id = "mudUpgradePopUp">
					<em>“你的人发现往泥土里加水更容易处理!”</em>
					<br /> <br />
					增加你的人口容量50。
				</div>
				
				<div class = "upgrade" id = "shovelsUpgrade" onclick = "buyShovelsUpgrade()" onmouseover = "mOver(shovelsUpgradePopUp)" onmouseout = "mOut(shovelsUpgradePopUp)">
					铲子
					<br />
					700.000 科学
				</div>
				<div class = "upgradePopUp" id = "shovelsUpgradePopUp">
					<em>“这比用手挖要容易得多!”</em>
					<br /> <br />
					增加你的人口容量80。
				</div>
					
				
				<div class = "upgrade" id = "sturdySticksUpgrade" onclick = "buySturdySticksUpgrade()" onmouseover = "mOver(sturdySticksUpgradePopUp)" onmouseout = "mOut(sturdySticksUpgradePopUp)">
					结实的棍子
					<br />
					1.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "sturdySticksUpgradePopUp">
					<em>“更结实的树枝能更好地抵御大风!”</em>
					<br /> <br />
					增加你的人口容量125。
				</div>
				
				<div class = "upgrade" id = "axesUpgrade" onclick = "buyAxesUpgrade()" onmouseover = "mOver(axesUpgradePopUp)" onmouseout = "mOut(axesUpgradePopUp)">
					斧头
					<br />
					1.500 千 科学
				</div>
				<div class = "upgradePopUp" id = "axesUpgradePopUp">
					<em>比砍倒树木还要快!</em>
					<br /> <br />
					增加你的人口容量150。
				</div>
				
				<div class = "upgrade" id = "wizardUpgrade" onclick = "buyWizardUpgrade()" onmouseover = "mOver(wizardUpgradePopUp)" onmouseout = "mOut(wizardUpgradePopUp)">
					巫师
					<br />
					3.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "wizardUpgradePopUp">
					<em>“你被正式列为扰乱治安者。”</em>
					<br /> <br />
					增加你的人口容量500。
				</div>
				
				<div class = "upgrade" id = "adventureUpgrade" onclick = "buyAdventureUpgrade()" onmouseover = "mOver(adventureUpgradePopUp)" onmouseout = "mOut(adventureUpgradePopUp)">
					冒险
					<br />
					5.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "adventureUpgradePopUp">
					<em>“这正是我试图避免的！”</em>
					<br /> <br />
					人口容量增加750。
				</div>
				
				<div class = "upgrade" id = "laddersUpgrade" onclick = "buyLaddersUpgrade()" onmouseover = "mOver(laddersUpgradePopUp)" onmouseout = "mOut(laddersUpgradePopUp)">
					梯子
					<br />
					20.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "laddersUpgradePopUp">
					<em>“为什么我们不早点想到这些......”</em> 
					<br /> <br />
					增加你的人口容量 3.000 千。
				</div>
				
				<div class = "upgrade" id= "tallerTreesUpgrade" onclick = "buyTallerTreesUpgrade()" onmouseover = "mOver(tallerTreesUpgradePopUp)" onmouseout = "mOut(tallerTreesUpgradePopUp)">
					高大的树木
					<br />
					30.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "tallerTreesUpgradePopUp">
					<em>“也许这不是最好的主意……”</em>
					<br /> <br />
					增加你的人口容量 5.000 千。
				</div>
				
				<div class = "upgrade" id = "hoesUpgrade" onclick = "buyHoesUpgrade()" onmouseover = "mOver(hoesUpgradePopUp)" onmouseout = "mOut(hoesUpgradePopUp)">
					锄头
					<br />
					50.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "hoesUpgradePopUp">
					<em>“不，不是那种锄头……”</em>
					<br /> <br />
					增加你的人口容量 8.000 千。
				</div>
				
				<div class = "upgrade" id = "domesticationUpgrade" onclick = "buyDomesticationUpgrade()" onmouseover = "mOver(domesticationUpgradePopUp)" onmouseout = "mOut(domesticationUpgradePopUp)">
					驯化
					<br /> 
					75.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "domesticationUpgradePopUp">
					<em>“希望善待动物组织不会打扰我们……”</em>
					<br /> <br />
					增加你的人口容量 15.000 千。
				</div>
				
				<div class = "upgrade" id = "cookieUpgrade" onclick = "buyCookieUpgrade()" onmouseover = "mOver(cookieUpgradePopUp)" onmouseout = "mOut(cookieUpgradePopUp)">
					饼干
					<br />
					500.000 千 科学
				</div>
				<div class = "upgradePopUp" id = "cookieUpgradePopUp">
					<em>“我不确定我是否应该点击这个……”</em>
					<br /> <br />
					谁知道如果你点击这个会发生什么…
				</div>
				
				<div class = "upgrade" id = "unlockTier2Upgrade" onclick = "buyUnlockTier2Upgrade()" onmouseover = "mOver(unlockTier2UpgradePopUp)" onmouseout = "mOut(unlockTier2UpgradePopUp)">解锁第二层
				<br /> 
				1.000 百万 科学</div>
				
				<div class = "upgradePopUp" id = "unlockTier2UpgradePopUp"><em>“把你们的文明推进下一个时代!”不过别担心，你会的。即使你买了这个，仍然可以购买这个时代的建筑和升级。”</em> <br/> <br />
				还有一个额外的好处,这也翻倍你黄金/每个人口!</div>
			</div>
				
				<!-- TAB FOR ACHIEVEMENTS -->
				
			<div class "tabContent" id = "achievements">
				<br />
				你的每一项成就都会给你带来2%的黄金奖励。<br />
				当前倍数: <span id = "achievementBoost">100</span>% <br />
				
				<div class = "tabs" id = "goldHoarderTab" onclick = "goldHoarderTab()">黄金囤积者</div>
				<div class = "tabs" id = "tier1AchievementsTab" onclick = "tier1AchievementsTab()">第一层成就</div>
				<div class = "tabs" id = "tier2AchievementsTab" onclick = "tier2AchievementsTab()">第二层成就</div>
				
				<div class "tabContent" id = "goldHoarderAchievements">
					黄金囤积者 1: 拥有 1.000 千 黄金: <span id = "goldHoarder1Status"> </span>
					<br />
					<br />
					黄金囤积者 2: 拥有 1.000 百万 黄金: <span id = "goldHoarder2Status"> </span>
					<br />
					<br />
					黄金囤积者 3: 拥有 1.000 Billion 黄金: <span id = "goldHoarder3Status"> </span>
					<br />
					<br />
					黄金囤积者 4: 拥有 1.000 Trillion 黄金: <span id = "goldHoarder4Status"> </span>
					<br />
					<br />
					黄金囤积者 5: 拥有 1.000 Quadrillion 黄金: <span id = "goldHoarder5Status"> </span>
					<br />
					<br />
					黄金囤积者 6: 拥有 1.000 Quintillion 黄金: <span id = "goldHoarder6Status"> </span>
					<br />
					<br />
					黄金囤积者 7: 拥有 1.000 Sextillion 黄金: <span id = "goldHoarder7Status"> </span>
				</div>	
				
				<div class "tabContent" id = "tier1Achievements">
					第一层建筑师 1: 拥有 1 个每种类型的第一层建筑: <span id = "tier1Builder1Status"> </span>
					<br />
					<br />
					第一层建筑师 2: 拥有 5 个每种类型的第一层建筑: <span id = "tier1Builder2Status"> </span>
					<br />
					<br />
					第一层建筑师 3: 拥有 10 个每种类型的第一层建筑: <span id = "tier1Builder3Status"> </span>
					<br />
					<br />
					第一层建筑师 4: 拥有 25 个每种类型的第一层建筑: <span id = "tier1Builder4Status"> </span>
					<br />
					<br />
					第一层建筑师 5: 拥有 50 个每种类型的第一层建筑: <span id = "tier1Builder5Status"> </span>
					<br />
					<br />
					第一层建筑师 6: 拥有 75 个每种类型的第一层建筑: <span id = "tier1Builder6Status"> </span>
					<br />
					<br />
					第一层建筑师 7: 拥有 100 个每种类型的第一层建筑: <span id = "tier1Builder7Status"> </span>
				</div>
				
				<div class = "tabContent" id = "tier2Achievements">
					第二层建筑师 1: 拥有 1 个每种类型的第二层建筑: <span id = "tier2Builder1Status"> </span>
					<br />
					<br />
					第二层建筑师 2: 拥有 5 个每种类型的第二层建筑: <span id = "tier2Builder2Status"> </span>
					<br />
					<br />
					第二层建筑师 3: 拥有 10 个每种类型的第二层建筑: <span id = "tier2Builder3Status"> </span>
					<br />
					<br />
					第二层建筑师 4: 拥有 25 个每种类型的第二层建筑: <span id = "tier2Builder4Status"> </span>
					<br />
					<br />
					第二层建筑师 5: 拥有 50 个每种类型的第二层建筑: <span id = "tier2Builder5Status"> </span>
					<br />
					<br />
					第二层建筑师 6: 拥有 75 个每种类型的第二层建筑: <span id = "tier2Builder6Status"> </span>
					<br />
					<br />
					第二层建筑师 7: 拥有 100 个每种类型的第二层建筑: <span id = "tier2Builder7Status"> </span>
				</div>
			</div>
				
				<!-- TAB FOR TRANSCENDENCE -->
				
			<div class "tabContent" id = "transcendence">
				
				<br />
				<div class="transcend" onClick= "transcend()">超越</div>
				<br />
				超越众生每爆一次能给你5%的金币奖励/每人，超越骑士每爆一次能给你10%的金币奖励/每人。
				<br />
				这些提升是乘法的;也就是说， 100 超越众生 会给你500％的提升并拥有1个超凡骑士
				<br />
				这些将提高550％的提升。
				<br />
				<br />
				超越众生: <span id = "transcendentBeings">0</span>
				<br />
				超越时获得的超越众生: <span id = "tBsToGain">0</span>
				<br />
				<br />
				超越骑士: <span id = "transcendentKnights">0</span>
				<br />
				超越时获得的超越骑士: <span id = "tKsToGain">0</span>
				<br />
				<br />
				</div>
				
				<!-- TAB FOR GAMBLING -->
				
				<div class "tabContent" id = "gambling">
				
				
					<div>
						赌博
						<br />
						投注的黄金数量: <span id = "betPercent">50</span>%
						<br />
						<div class='changeBet' onclick = "increaseBet()">增加投注百分比 5%</div>
						<div class = "changeBet" onclick = "decreaseBet()">减少投注百分比 5%</div>
						<br />
						<button onclick= "slot()">转动!</button>
						<br />
						投掷 1: <span id = "roll1">洞穴</span>
						<br />
						投掷 2: <span id = "roll2">洞穴</span> 
						<br />
						投掷 3: <span id = "roll3">洞穴</span>
						<br />
						<span id = "slotWinnings">转动它赚钱!</span>
						<br />
						<br />
						
						<br />
						比大小
						<br />
						<div id = "higherLowerStart">
						<button onclick = "higherLowerStart()">投掷!</button></div>
						<div id = "higherLowerRolls">
						<span id = "higherLowerRoll1"></span>
						<br />
						<span id = "higherLowerRoll2"></span>
						<br />
						<span id = "higherLowerRoll3"></span>
						<br />
						<span id = "higherLowerTotal"></span>
						<br />
						猜下一次投掷点数是大还是小？
						<br />
						<button onclick = "higher()">大!</button> <button onclick = "lower()">小!</button></div>
						<span id = "higherLowerWinnings"></span>
						<br />
					</div>
				</div>
				
				<!-- TAB FOR SETTINGS -->
			
			<div class "tabContent" id="settings">
			<div class="sideButtonSL" onclick = "saveGame()">保存</div><br />					
			<div class="sideButtonSL" onclick = "loadGame()">加载</div><br />
			<div class="sideButtonSL" onclick = "exportGame()">导出存档</div><br />
			<div class="sideButtonSL" onclick = "importGame()">导入存档</div><br />
			<div class="sideButtonSL" onclick = "confirmReset()">硬复位</div><br />
			<br />
			
			<hr width="25%" align="left">
			
			
			
			<hr width="25%" align="left">
			
			统计
			<br />
			人口/秒: <span id = "popPerSec">0</span>		<!--Shows population gained per second-->
			<br />
			黄金/秒: <span id = "goldPerSec">0</span>				<!--Shows gold gained per second-->
			<br />
			黄金/人口/秒: <span id = "goldPerPop">0</span>
			<br />
			<div id = "scienceStuff2">科学/秒: <span id = "sciencePerSec">0</span>
			<br />
			科学/人口/秒: <span id = "sciencePerPop">0</span>
			<br /></div>
			<!--Population/Second: <span id = "popPerSec">0</span>	
			<br />
			Gold/Second: <span id = "goldPerSec">0</span>
			<br />-->
			<br />
			<div id = "scienceStuff3">全部时间的科学: <span id = "allTimeScience">0</span>
			<br /></div><br />
			全部时间的黄金: <span id = "allTimeGold">0</span>
			
			<hr width="25%" align="left">
			
			<hr width="25%" align="left">
			
			<p>Test timer: <span id = "testTimer">0</span></p>
			
			</div>
			
			<!-- TAB FOR UPDATE INFO -->
			
			<div class = "tabContent" id = "updateInfo">
				
				
				----------------------------------------------------------------------------------------------------
				<br />
				Since I don't really understand version numbering this is the First Version! (not really but we should just go ahead and forget about the actual first version...)
				<br />
				Released 2/9/2015 at approximately 12:00 a.m.
				<br />
				----------------------------------------------------------------------------------------------------
				<br />
				<br />
				Thanks to <a href = "http://www.reddit.com/user/pickten">/u/pickten</a> for suggesting this.   (hopefully this doesn't piss anyone off for any reason...)
				<br />
				<br />
				Notable stuff in this version:
				<br /> <br />
				--There are 2 tiers worth of buildings (6-7 planned total hopefully)
				<br /> <br />
				--There is 1 tier worth of upgrades (crap tons planned if everything goes smoothly)
				<br /> <br />
				--There are some achievements for both tiers but more are planned (hopefully come up with some better variety in a future version)
				<br /> <br />
				--There are 2 tiers worth of transcending (5-6 planned hopefully along with some super cool and powerful transcendence buildings and upgrades)
				<br /> <br />
				--There are 2 kinds of gambling, slots and a higher lower thing. (kinda fun but need refined, more to come as well hopefully)
				<br /> <br />
				--Compared to what it was this version has quite a bit better interface. (still needs polished but seems decent enough for a while)
				<br /> <br />
				--Has population capacity which is essentially a soft cap to prevent a single cave getting you to trillions of gold if you let it idle long enough. 
				Makes you population per second 5% of what it normally is when you reach it and .1% what it normally is when your population is double what it is. (may tweak it up or down 
				in the future but for now its fine I guess)
				<br /> <br />
				--Other important stuff would go here if I could think of it.
			
			</div>
			
		</div>	
       </div></div>
      
	  


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